In this project, my goal was to create a 3D character from the initial concept to the final render, exploring all stages involved in the modeling process.
I started by defining the character’s design and main silhouette, going through shape and proportion studies.
Next, I used digital sculpting tools to refine details, clothing, and accessories. Retopology ensured a clean and optimized mesh, essential for animation.
LinkedIn:
linkedin.com/in/carlos-viana-da-silva/
Behance:
behance.net/alemaoviana
Instagram:
@alemaoviana
E-mail:
viana@escdesign.com.br