When creating a level design with Blender for a 3D scene of a rocky and sandy planet, the process involves several essential steps.
It begins with basic terrain modeling, defining rocky areas and sand textures to convey an arid atmosphere. Next, the shapes are refined by adding details such as rocks and natural reliefs, bringing realism to the environment.
Finally, lighting and post-production effects are applied to emphasize the sense of immensity and solitude typical of an inhospitable planet, resulting in an immersive and visually striking experience for the player.
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